When a tank runs over a tree, it is uprooted and falls. You can see the grass swaying in the wind, and the leaves shimmering on trees. The artwork is extremely realistic and detailed. In the game, you view the 3D battlefield from a fixed point above the map. We feel asynchronous is the next big step.” We didn’t want to do the same game again. “We’ve taken 10 years to do another title because there was no innovation in this segment. “The trend toward asynchronous player-versus-player is huge, and it’s a really good fit with real-time strategy,” Orlovskiy said. By contrast, a player can play several asynchronous battles in the time it takes to do one synchronous match. With synchronous play, where one player battled another in real time, the matches lasted too long and became boring, Orlovskiy said. The asynchronous multiplayer is faster paced. The strategy game is part of a very established genre, but its design takes lessons from modern games on other platforms. You can attack other players, win their resources, and then use those to set up an even stronger base.
![blitzkrieg 3 gameplay video blitzkrieg 3 gameplay video](https://i.ytimg.com/vi/QEBMdThKwWo/hqdefault.jpg)
You can be attacked while you are offline, and then you watch what happened in a playback of the battle. But your defenders are driven by their own artificial intelligence. As the attack begins, the other player controls his or her forces directly.
![blitzkrieg 3 gameplay video blitzkrieg 3 gameplay video](https://cdnb.artstation.com/p/assets/images/images/000/334/731/large/kirill-kozyrev-attack-attacks.jpg)
But once you have set up where you will put your traps and units, the defense is automated. The interesting twist is that the game’s design steals a lesson from Clash of Clans, the hit mobile game that focuses on “asynchronous multiplayer.” In this version of asynchronous, one player spends a lot of time setting up defenses for a base.
![blitzkrieg 3 gameplay video blitzkrieg 3 gameplay video](https://i.jeuxactus.com/datas/jeux/b/l/blitzkrieg-3/xl/blitzkrieg-3-54e70dbdd96c2.jpg)
Image Credit: Dean Takahashi Asynchronous multiplayer rules